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Friday, 14 March 2014

Fractal Oaths

File under Fractal and Earthdawn.

One of the coolest parts of Earthdawn is blood magic. Now you can do a lot with blood magic but my absolute favourite is the blood oath.

In a blood oath one or more people swear to do a thing which has one or more bans. The oath lasts for a year and a day, some can then be renewed, others have a ban that states they must be completed by that time. If you go through with your oath then you are rewarded, fail or break the bans and you will suffer the consequences.

Like a lot of the concepts in Earthdawn this is something that Fate would handle well.

Oaths are fractal extras that have refresh, aspects, stunts, and sometimes skills.

All blood oaths cost refresh. That refresh is then the base refresh of the oath. If more than one party swears to the oath then the oath has a refresh equal to the number of oath-takers. The fate points of an oath can be used by any if the oath-takers by invoking one of the oath's aspects.

They also have at least three aspects. Swearing, release, and ban. More powerful oaths have more than one ban.

You may break the ban of an oath whenever you choose, however you will take the moderate mental consequence "forsworn", will no longer be able to take advantage of the benefits of the oath, and unable to regain the refresh spent on the oath until the consequence is resolved.


Oath of Vengeance
Cost : 1 refresh
Refresh : 1
Swearing: I vow to bring revenge against my sworn enemy {name}.
Release: I will be released from this oath upon his defeat or mine.
Ban: I may not act except to come closer to my vengeance.
Stunt: Focus of Enmity
+2 to any action that directly opposes my enemy.

Oath of Comradeship
Cost :1 refresh each
Refresh 2
Swearing : I vow to be a true and loyal companion to {name}
Release: A day and year hence.
Ban: Allowing harm to come to my companion by my action or inaction.
Stunt: True Companion's Shield
You can transfer an attack from your companion to yourself as long as they are in the same zone as you.
Stunt: Back to Back
You gain +2 Fight to attack and defend when back to back with your sworn comrade.

Tuesday, 4 March 2014

Fractal Magic

So here's the thing. Sometimes I just need to write to get an idea out of my brain so I can move on. This is one of those as it's yet another way for doing magic in Fate.

When I originally started noodling around with this it was with my pools of fate dice mod in mind but it should work just as well using the raw dice mechanic.

Anatomy of a Spell

In this system there is a spellcasting skill and each spell is a fractal object that can either be defined in advance or on the fly, however they all have some things in common.

  • A name which is their core aspect

  • The skill that the spell activates if it is successfully cast

  • Complexity, a skill like ability that is used to resist efforts by the mage to cast the spell

  • Spell Stress track (which I need to find a better name for).

Complexity is determined by the number of effects that the spell has named in it's aspects.

The number of stress boxes that it has are determined by the total skill that the spell has.

flame_arrowThe flame arrow spell has two effects (it's an arrow and it's made of fire) so that gives it a complexity of two. This particular flame arrow has a shoot equivalent of 4 and so it has 4 x 1 point stress boxes.

I envisage a spell caster being able to choose the skill equivalent rating on the fly with the use of a stunt otherwise these are learned rote and the values are fixed.

Casting a spell

Casting spells is a specialised type of challenge where you roll your Spellcasting vs. the Complexity of the spell. Once you have checked off all the stress boxes then the spell is cast and you then resolve its effects. If you don't check off all the stress boxes in your first attempt then you can continue to roll Spellcasting vs Complexity on your next turn to check off more. If you decide to take another action, however you must start from scratch casting a new spell with all new stress boxes.


Transmission Character Spotlight - Sebastian

This is the second character spotlight from Transmission. This time it falls on Sebastian.

Sebastian Charles Devlin was  into wealth and privilege on the the Branson corporation homeworld, Highgate.

Descended from the elite of the corporate world he had to be the best - in school, in performance, in every part of his life. School was intense, his expectations towering and with this he developed an all or nothing approach if he needed to get something done he did it, if something was worthwhile to him then he makes use of it. That was the social cut-throat environment that shaped him.

Trying to make a name for himself he took up a place among the corporations deal brokers, pushing himself and others to make sure he came out on top and realizing that sabotage was just another tactic to getting your best footing to climb the corp ladder.

He pushed to make sure colony ships were put in place and when he put together a big enough deal he would go out personally as the company man to make sure it was done right. On one such resource management trip he encountered a stowaway young engineer, and intervened to prevent security from executing her on the spot. A calculated move, ensuring a clearly able and resourceful asset was kept close at hand. This turned out to be remarkably prescient as part way through the journey he saw his plans unravelling when a shipboard detonation took out a chunk of the engine room and threatened to bring the entire ship down. With the ships engineer fatally wounded in the explosion, subsequently discovered to be deliberate sabotage,  the youth was on hand to jury rig repairs and avert a complete financial disaster.

Sebastian is adept at repurposing resources that others deem no longer useful into productive members of special projects. In particular he has built up a network of contacts within Branson's expeditionary forces , ensuring that those dishonorably discharged are found suitable positions within private contracts and paramilitary security where they can still be useful. A number of protracted off world negotiations have ended in Branson's favour following targeted direct actions utilising redeployed former military assets.

Now he has lost Translation and quantum communications with a major investment, so he has pulled the resources he needs together aboard the MCS Kraken ready for the translation window to open up again so he can make sure that his investment is protected...

Sebastian's Character Sheet