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Thursday, 19 December 2013

Full steam ahead - the season finale of Engines of Progress

Last week saw the season finale of EoP.

The gang flew to Europe, defeating a crew of fiendish sky pirates en-route. From their they tracked the Austrian mercenaries to their Schloss by cunningly identifying the factory that had supplied the paper used by their scientists for the blueprints they had discovered earlier.

Seeing than an enemy airship was docked they jury rigged a harpoon with a grenade chaser and drew the attention of all the soldiers, allowing two of the team to sneak in though the sluice gate while Uncle Jack used the machine guns on their own airship to pin down the troops in the courtyard.

Shooting their way into the fortified main house past galvanic armoured opponents they were just in time to see shadowy figures disappear though a secret door. Chasing after them they nearly managed to catch up with them but the villans dropped the bar on the other side of a steel blast door to escape, but not before one of the figures dropped an encoded diary for the team to find.


Once again great participation from all the players who really found their feet with the system this week.

As GM I still feel like I could do better and will use the Christmas break to really grok Fate, especially now the new books have made their circuitous way into my grubby hands.

Zooming in and out of the story really allows you to pack a greater amount of story into a session than I would otherwise manage with a more traditional RPG while still giving choice and control to the players. Also having player involvement right up front with the issues and important features of the game is a great GM tool to help keep you on track in terms of the story. For instance there had been no real mention of the sky pirates that the group had on their "stuff we want in the game" list. As we knew this was the season finale we all knew that they would definitely be in this week which only made their eventual appearance better for the anticipation.

We'll be taking a break from EoP over the holiday season and restarting in the new year with a transhuman space game which may or may not be Fate based (Eclipse Phase and Nova Praxis are the short list as I don't feel like homebrewing one from Core this time around).

Engines is definitely not over yet though - watch this space.

Wednesday, 18 December 2013

Saristossa - Brom

Pain like a ripsaw. The trickling taste of wet copper.

Now vomiting black, bloodstained bile, howling the full length of the spear as he uses the massive gamera trunk to force it through.

Finally, at the cusp of consciousness the weapon leaves his body and he collapses to his knees amid fallen foemen. Moments pass like hours and then the sound of hoarse laughter splits the silence like an axe braking logs.

"Alive! Still alive muija!"

Using the gamera as support he claws himself to his feet. Blood oozes though his tunic from the ragged edge of the spear wound with every heartbeat as it flakes from innumerable other gashes, gouges and cuts.

Gripping the knife sheath in his teeth Aatos' powder bubbles as it meets the wound. A white hot blast of pain sweeps though him, only the sweat stained leather preventing him biting though his own tongue. Finally spitting the ruined hide from his lips he checks his side to see the wound has already begun to close. The old man was right about that at least.

Thinking it likely that the scum around him may have companions that will eventually start a search for them he hauls himself to his feet and begins to trudge back toward the narrow mountain path.

The gamera is a large hardwood native to the upper slopes of Taivasleikkuri range, although it can be found at higher altitudes scattered across Saaristossa. It is slow growing with deciduous needle like leaves. The close grain and hardness of gamera wood would make it ideal for any number of tasks were it not for its overly knotty characteristics causing it to split irregularly once sawn.

Wise Women and Canny Men perform a number of important services to the villages and small towns of Saaristossa, treating wounds and healing the sick being one of them. Verenseis powder is one such remedy, prized by militias, sellswords and other naer-do-wells it can stop the bleeding of even the most serious wound in a few moments. Of course it the treatment can often be worse than the ailment and verenseis powders are no exception. While efficacious their application causes pain so acute that unprepared users have been known to bite though their own tongues or shatter teeth with its use.

Varenseis Powder
Removes the bleeding adjective from any consequence and begins the healing process. However use of the powder requires a superb willpower test to avoid passing out from the pain of using the powders.

Brom Halfspear

  • Core Aspect: Fearless warrior, down on his luck

  • Trouble: Never back down, never surrender

  • 3rd Aspect: The strong protect the weak

  • 4th Aspect: Pain is an illusion

  • 5th Aspect: Talk is wasted breath

Skills of Note

  • Fight

    • Stunt - Spearman: Long hours of practice with the spear have made you more proficient with it than most. +2 Fight when using a spear.

  • Physique

  • Willpower

    • Stunt - Didn't hurt a bit: You may make a willpower test versus the severity of a physical consequence to prevent it being compelled for the remainder of the scene. You may only do this once and my not do it again until the consequence is removed.

Tuesday, 3 December 2013

Engine under fire

So this session saw a bit of horse trading and a bit of combat.

Started a bit late and finished a bit early. Late start as I was still cramming down my dinner which is always a risk for mid week sessions and early finished as  I felt we had reached a good jumping off point for the penultimate episode.

Everyone wanted to play more which was fantastic and hopefully they will feel rewarded in the next session  as they head to Europe and exposition.

Fate handles crunch free, pulp firefights really well. Loads of good description. I would have liked a few more compound aspects placed but all in all very nice. Less sure about how it would work outside the genre however.

Now that the finale is written, time to focus on delivering a great blowout session and subsequently plotting the next game.

I'm going to pitch either an OSR type dungeon bash or transhuman space game.

Not brave enough to fly the flag for my pet projects yet. Maybe next time.