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Saturday, 25 April 2015

Myth Campaign Diary: Razorfiend Hunt

"Behind you!" Shouted Fenwick as the razorfiend lumbered into view, goaded by its attendant grubbers.

The acolyte turned to see the massive fists of the creature smashing down towards him.

At that moment a swarm of bees burst from the air around the spriggan leaving the swollen bodies of the grubbers writing on the ground. 

Rolling to one side Fenwick buried an arrow deep into the 'fiend's side causing it to rear up in pain. Perfectly positioning it for the follow-up. Nothing but the arrow's knock could be seen protruding from the creature's thick neck as it toppled like a skillfully felled tree.

Rushing to the acolyte's side, she was only in time to hear him murmur his last few words, "the servants of Boabeh always rise again" before the light faded from his eyes 

Standing over the body of her fallen comrade, pondering his almost sinister sounding pronouncement she turned to the spriggan and asked "where's the Skald?"

Staggering from beneath a mound of dead crawlers the Skald lurched toward them "It's too late. The poison..." and the Skald breathed his last.

Act one of the second story quest nearly ended in a TPK. As you can see from the artfully posed picture, however, the ladies saved the day (again), taking out the razorfiend while we sat about and made crude jokes about the acolyte.

In fairness to him, it was frightfully bad luck that we drew a threat 8 darkness card rather than the normal threat 10 as before that he had managed to take out a swathe of minions.

I forgot that the Skald had picked up a poison DoT earlier in the session and when I went back and recounted realised that he should be dead as well.

At the end of the last story the Archer had opted to take the title and used it to retain her blue endless quiver. And boy has that come in handy. The biggest benefit is that she always has enough arrows for a full Orions Tears, which is a great way to clear a tile cluttered up with minions. Added to that, there's almost always ammo available for the other special attacks. Tumble is being used quite a lot for maneuvering, especially as it grants a free shot and doesn't count as a move.

The Skald was an interesting character to play. The play style is completely different from the other characters as all the Skalds actions are resolved at the head of the Hero Cycle. This make him a great choice for anyone who is demoing as their turn is finished before everone else's starts and that frees them up to run the darkness board, check rules etc.

The only negative is that the Skald's abilities could do with an additional point of range. Range 1 and 2 are a bit too close to give good coverage to the party, especially with ranged characters in the mix. The low range can also leave the Skald exposed, and he is a poor melee combatant.

On the painting front, as you can see neither the characters or the mini boss are painted yet. As at time of writing the spriggan is almost finished though and it's only layer coats on the Terror and some basing on the scorpion captains that needs done to complete that set. Once the Terror set is complete I'm going to concentrate on the heroes and then move on in boss order, so it will be Orcneas' troupe of muckers and grubbers that get a lick of paint after that.

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