This week was exit matrix design for The Signal. An exit matrix is the translation matrix for the reachable destinations that have been mapped from your current location. Of course, there may be other destinations available but they have either been probed and determined unsuitable or remain unmapped for some reason.
We used a mash-up of the cluster generation rules from Diaspora by VSCA which a lot of Fate players will be familiar with, and the planetary survey rules from Durance which is probably less well known and comes from the same stable as Fiasco, Bully Pulpit Games.
This session was immensely good fun and between three of us we managed to come up with some really messed up systems to play about in. Due to some bad rolls we did eventually have to loosen up on the 50% is wrong default survey setting and pick a world to be translation capable. As you can see if you check out the translation matrix link at the bottom of the page, although the stats for some of the planets are pretty similar they all have interesting and unique aspects to describe them. The surveys and colony records are simply a good jumping off point to get the creative juices flowing.
In the final mix of the write up I think that I will probably lean more towards the Durance style setup but more options for defining the colony world and it's host system.
Conceptually this looks like bumping up the number of the planetary survey and colony features to 9 or 12 apiece, setting a default value for each and giving the players the option to up or down rate each of these in a round robin, similar to Durance. Then assigning two planetary aspects and two colony aspects led by the features that were determined in step one.
The worlds generated in this session can be found here
The translation diagram for the Asterias cluster can be found here